Pacifi3D Projects Page
Pacifi3D is a proof-of-concept pacman emulator that replaces the original
pacman sprites and tiles with OpenGL 3D graphics.
Pacifi3D currently runs on Windows and Linux.
NeoCD/SDL is an emulator that allows you to play all your Neogeo CD games
on your PC.
NeoCD/SDL currently runs on Windows, Linux and BeOS.
Ports also exist for
Dreamcast ([1],
[2],
[3]),
XBox and
Playstation 2.
News
10-Apr-05: Pacifi3D 0.3 Released
After many delays (1 dead hard drive - lost a lot of data, 1 new graphics card and too much time playing THUG2, HL2 and CS:S)
I've finally gotten round to updating Pacifi3D again.
Whatsnew:
- Sound. (Well it works, but its a bit crackly at times).
If someone could spare the time to have a look at improving my sound code it would be much appreciated.
- Started work on Ghost Eyes
- Added support for extra romsets. Pacifi3D now supports the following MAME sets:
- puckman
- puckmana
- puckmanf
- puckmod
- pacman
- pacmanf
- pacmod
- hangly
- hangly2
- hangly3
- newpuckx
Its quite cool to have a couple of extra mazes offered by the hacks to play.
Go to
Pacifi3D page for download and information.
17-Jan-05: Pacifi3D 0.2 Released
Whatsnew:
- Made turning in first person view rotate slower.
(i.e. no longer snaps straight to new direction)
- Chase View.
- Classic View.
- Keys Rotate in First person views (but joystick doesnt yet)
- Fixed fullscreen in windows.
- MacOSX Makefile (but no builds released yet so roll your own)
Go to
Pacifi3D page for download and information.
NOTE: There seems to be a problem running Pacifi3D on Windows 98.
If anyone with any compiling experience can make it build and run on 98 using MinGW then
I would like to know which tools you are using to do it.
14-Jan-05: Pacifi3D WIP
As you can see Ive managed to implement a chase view and a classic view.
Also the turns in first person perspective are no longer sharp 90 degrees, which makes
it much more playable in that view even if the controls still dont turn round!
If I find the time I plan to make a second release sometime next week but I thought I would
tantalise you with some pics first.
I also managed to get some time on my mates Mac and found that with only minor modifications
to the makefile that Pacifi3D will compile on OSX too. (Thank you SDL!)
Its a bit slow on his machine though 8(
Dont expect a Mac release just yet (I cant get on the Mac often) but if you know how to
perform builds yourself a makefile should at least make the source release.
BTW Ive had reports of Pacifi3D crashing on startup on Windows 98. It seems to be during
SDL video init, but as I dont have a machine with 98 on anymore I cant investigate whats going
on.
9-Jan-05: Pacifi3D 0.1 Released
Pacman emulator that replaces pacman graphics with 3D.
Pacifi3D
14-May-04: NeoCD/SDL 0.3.1 Released
Quick fix. Ill update the Linux
and BeOS builds when I finish reinstalling all the different Operating
Systems on my computer.
New Features:
- Fixed 2nd player joystick controls
- Fixed loading screens between levels of KOF
2-May-04: NeoCD/SDL 0.3.0 Released
New Features:
- C based 68000 Emulation core
- Uses SDL for sound (Thanks to Mathieu Peponas)
- Much Improved sound emulation
- x86 assembly free (optional - should be easier to port to non x86
systems)!
- Keyboard controls for player 2 follow mame default.
(So I hope this is ok for hotrod users)
- BeOS CD autodetection (as per other builds)
- Many source cleanups/speedups
29-Mar-04: NeoCD/SDL Dreamcast Released
6-Aug-03: NeoCD/SDL 0.2.0 Released
New Features:
- Linux Port
- Now uses 512k bios image
- A couple of crash on exit issues have been resolved.
- Compiles with Mingw32 for the windows build now.
After deciding to have a look at getting the linux port to run again, I
finally cracked it thanks to my new best friend the GNU debugger.
It had nothing to do with the 68k core after all 8)
Contact
If you really must contact me then my email address is:
fosters at retrogames dot com
Fosters. 2005
Thanks to
retrogames.com for the hosting.